Updated at best once per year, likely missing cool new stuff !
Quality of Experience (QoE) assessment for video games is known for being a heavy-weight process, typically requiring the active involvement of several human players. To disrupt the status quo, we propose to remove human players from the loop and instead exploit Deep Reinforcement Learning (DRL) agents to play games under varying network conditions, using achievable scores under bad network conditions a proxy of user QoE.
To know more:
We introduce methods to accurately compute any Web Quality of Experience (QoE) metrics from encrypted traffic using artificial intelligence techniques, as well as to
to efficiently compute approximate a subset of state of the art metrics with a very simple yet provably correct streaming algorithm.
To know more:
@article{DR:TNSM-21a, title = {Deployable models for approximating web QoE metrics from encrypted traffic}, author = {Huet, Alexis and Saverimoutou, Antoine and Houidi, Zied Ben and Shi, Hao and Cai, Shengming and Xu, Jinchun and Mathieu, Bertrand and Rossi, Dario}, journal = {IEEE Transactions on Network and Service Management}, year = {2021}, month = mar, vol = {18}, issue = {1}, pages = {839-854}, doi = {10.1109/TNSM.2020.3037019}, howpublished = {https://nonsns.github.io/paper/rossi21tnsm-a.pdf}, note = {project=huawei}, topic = {qoe-web} }